3D Projects
3D SOFTWARE
DATA ART
Overview
For this project, I used blender and adobe suite to create, design and fabricate 3D digital art. One by using data found on the web, and the other by sculting the arm and creating an environment around it.
Making Data Art
For the data art project, I used 3 main softwares: Illustrator, Figma and Blender.
The aim was to create art from data. To achieve this, I used the first sound wave from a black hole ever recorded by mankind, and transformed it into a 3D object in Illustrator by making a revolution of the wave.
Once I'd created this 3D object, I imported it into Blender and started working with the sound wave, transforming it into the outer circle of the black hole. By using different nodes and compositing, I was able to create this black hole.
Making 3D ad
Since launching the app, it has received positive feedback from both users and art critics, who have praised its clean and user-friendly interface as well as its ability to showcase the beauty and complexity of AI-generated art. The app has also been featured in several art publications and has gained a loyal following of art enthusiasts and collectors. Overall, I am proud of the work I did on this project and believe it demonstrates my ability to design user-centered experiences that meet the needs of specific user groups while also pushing the boundaries of what is possible with technology.
3D Projects
3D SOFTWARE
DATA ART
Overview
For this project, I used blender and adobe suite to create, design and fabricate 3D digital art. One by using data found on the web, and the other by sculting the arm and creating an environment around it.
Making Data Art
For the data art project, I used 3 main softwares: Illustrator, Figma and Blender.
The aim was to create art from data. To achieve this, I used the first sound wave from a black hole ever recorded by mankind, and transformed it into a 3D object in Illustrator by making a revolution of the wave.
Once I'd created this 3D object, I imported it into Blender and started working with the sound wave, transforming it into the outer circle of the black hole. By using different nodes and compositing, I was able to create this black hole.
Making 3D ad
Since launching the app, it has received positive feedback from both users and art critics, who have praised its clean and user-friendly interface as well as its ability to showcase the beauty and complexity of AI-generated art. The app has also been featured in several art publications and has gained a loyal following of art enthusiasts and collectors. Overall, I am proud of the work I did on this project and believe it demonstrates my ability to design user-centered experiences that meet the needs of specific user groups while also pushing the boundaries of what is possible with technology.
3D Projects
3D SOFTWARE
DATA ART
Overview
For this project, I used blender and adobe suite to create, design and fabricate 3D digital art. One by using data found on the web, and the other by sculting the arm and creating an environment around it.
Making Data Art
For the data art project, I used 3 main softwares: Illustrator, Figma and Blender.
The aim was to create art from data. To achieve this, I used the first sound wave from a black hole ever recorded by mankind, and transformed it into a 3D object in Illustrator by making a revolution of the wave.
Once I'd created this 3D object, I imported it into Blender and started working with the sound wave, transforming it into the outer circle of the black hole. By using different nodes and compositing, I was able to create this black hole.
Making 3D ad
Since launching the app, it has received positive feedback from both users and art critics, who have praised its clean and user-friendly interface as well as its ability to showcase the beauty and complexity of AI-generated art. The app has also been featured in several art publications and has gained a loyal following of art enthusiasts and collectors. Overall, I am proud of the work I did on this project and believe it demonstrates my ability to design user-centered experiences that meet the needs of specific user groups while also pushing the boundaries of what is possible with technology.